Course: 8th grade Physics
Unit Introduction: Force, Motion, and Energy
The Motion, Force and Energy Unit
engages students with many hands-on and computer-based experiences that will
help them modify their existing ideas and construct new ideas about the motion,
forces, and their relation to each other. This unit consists of six
parts. The first two parts use computer aided data collection and
simulators to help students represent motion; Part 1 focuses on motion in one
dimension and one direction, Part 2 focuses on motion in one dimension and two
directions. In Part 3 students explore the relationships between motion and
forces. In Part 4 students use bathroom scales, spring scales,
simulators, and the data collectors to get a sense of equal and opposite forces
and conservation of momentum. Part 5 focuses on gravity, balanced
forces and inertia in the vertical direction. The focus of Part 6 is on
energy transfer and energy conservation.
Objectives: The
students learn that…
Part 1:
1. Distance-Time
Graph Idea:
·
An object moving at a
constant speed has a distance-time graph that is a straight line with a
positive slope.
·
The speed of an object
can be determined by finding the slope of the distance-time graph.
·
Objects that are moving
at faster constant speeds have steeper slopes.
·
Objects moving with non-constant
speed have distance-time graphs that are curved.
·
If the object is
speeding up, the curve is curving upward. If the object is slowing down, the
curve is curving downward. Objects that
are not moving have a distance-time graph that is a horizontal straight
line.
·
Given a tangent line for
a curved distance-time graph, the instantaneous speed at that time can be
calculated from the slope of the tangent line.
·
The average speed is
found by calculating the slope of the line segment joining the two points on
the graph that correspond to the time interval.
1. Speed-Time
Graph Idea:
·
An object moving at a
constant speed has a speed-time graph that is a horizontal straight line.
·
Faster speeds have
higher values on the speed axis and slower speeds have lower values on the
speed axis.
·
An object that is
increasing its speed at a constant rate has a speed-time graph that is a
straight line with a positive slope.
·
An object that is
decreasing its speed at a constant rate has a speed-time graph that is a
straight line with a negative slope.
·
For an object moving at
a constant speed, the speed-time graph can be determined from a distance-time
graph by finding the slope of the distance-time graph.
3. Strobe
Diagram Idea:
·
Objects that are moving
at constant speed have dots that are evenly spaced.
·
Objects that are
increasing their speed (accelerating) have dots that are increasingly further
and further apart. Objects that are
decreasing their speed have dots that become closer and closer together.

4. Acceleration-Time
Graph Idea:
·
An object speeding up at
a constant rate has an acceleration-time graph that is a horizontal line with a
positive value.
·
A faster rate of
acceleration has a higher value; a slower rate has a lower value.
·
An object that is slowing
down at a constant rate has an acceleration-time graph that is a horizontal
line with a negative value.
·
An object that is moving
at constant speed has zero acceleration, so the acceleration-time graph is a
horizontal straight line at zero.
·
The acceleration of an
object changing speed at a constant rate can be found by taking the slope of a
speed-time graph.
Part 2:
1.
Velocity versus Speed Idea:
·
The speed of an object
is a quantity that tells only how fast the object is moving. The larger the number, the faster the object
is moving.
·
The velocity of an
object is a different quantity that tells both the speed and direction of the object’s motion. The size of the velocity number tells how fast the object is moving (its
speed). The sign of the velocity tells the direction the object is moving.
·
A common method of
identifying the direction an object is moving is to make the velocity positive
when the object is moving away from the motion detector (to the right) and
negative when the object is moving towards the motion detector (to the left).
Students should be able
to draw and interpret the following graphs using the ideas above:

2. Position
versus Distance Idea:
·
Distance
is a quantity that tells only how far an object has traveled.
·
Distance
is always positive and does not indicate in which direction an object is
moving. Position, on the other hand, can
be positive or negative.
·
The
position of an object gives its location with respect to some reference
point.
·
A
common method of identifying the location of an object is to make the sign of
the position positive when the object is to the right of the reference point,
and negative when the object is to the left of the reference point.
·
The
magnitude of an object’s position
indicates how far away the object is from the reference point, and the sign of the position indicates in what
direction.
The
distance-time and position-time graphs below are for two objects, one (green)
moving to the left and the other (blue) moving to the right. Students should be
able to draw and interpret the following graphs using the ideas above:

3.
Displacement Idea: The displacement
of an object between two instants of time is defined as the position of the
object at the later time minus its position at the earlier time.
·
In
symbols, if x1 is its position at time t1, and x2
is its position at time t2, then the displacement
x, pronounced “delta x,” is:
![]()
·
Another
way of expressing this is, the displacement of an object is equal to its change
in position, which can be found be taking is final position minus
its initial position. This can be
written as
![]()
4.
Instantaneous Velocity versus
Average Velocity Idea:
·
The
average velocity
of an object between two instants of time
is defined as the displacement divided by the time interval. The time interval is the later instant of
time minus the earlier instant of time.
In symbols:

·
Given
a tangent line, the value of the instantaneous velocity at an instant of time can
be calculated from the slope of the
tangent line to the position-time graph at that time.
·
The
value of the instantaneous velocity can also be determined from the velocity axis
on the velocity-time graph.
5.
Sign of Acceleration Idea:
·
Average
acceleration equals the change in velocity divided by the time interval.
·
If
the object moves with constant acceleration, the average acceleration is equal
to the acceleration at each instant of time.
·
The
average acceleration can be calculated from the slope of the velocity-time
graph between two points. In symbols:

·
Given
positive positions for the object, positive acceleration either means speeding
up in the original direction (away from the reference point), or slowing down
in the opposite direction (towards the reference point).
·
Given
positive positions for the object, negative acceleration either means slowing
down in the original direction (away from the reference point), or speeding up
in the opposite direction (towards the reference point).
Students should be able to draw and
interpret the following graphs using the ideas above:
|
Graphs of an object speeding up to
the left = negative acceleration |
Graphs of an object speeding up to
the right = positive acceleration. |
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Graphs of an object slowing down
to the right = positive acceleration |
Graphs of an object slowing down
to the left = negative acceleration. |
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Graphs of an object slowing down
to the right = positive acceleration |
Graphs of an object slowing down
to the left = negative acceleration. |
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The graphs of an object that
begins with an initial velocity, slows down at a constant rate to the right,
stops, reverses direction, and accelerates to the left at a constant rate. |
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Part 3:
1. Friction Idea: When an object
moves on a surface, there is a friction force acting on the object that is
opposite to the direction of its motion.
·
The strength of the friction force depends on the nature of
the two touching surfaces, and the push between the two surfaces. Generally, the rougher the surfaces the
stronger the friction force, the smoother the surfaces, the weaker the friction
force. The stronger the push between the
two surfaces, the stronger the friction force.
·
The stronger the friction force, the more quickly an object
will slow down.
2. Object
at Rest Idea: If
the forces acting on an object at rest are balanced, the object will remain at
rest.
3. Combining
Forces Idea: When
two or more forces act on the same object, they combine such that forces in the
same direction add to each other, forces in the opposite direction subtract
from each other.
·
If
the forces are in opposite directions and are the same strength, the combined
forces are said to be balanced.
·
If
they are not the same strength, the combined forces are said to be unbalanced.
4. Motion
with an Unbalanced Force Idea:
If the forces acting on an object are unbalanced, its speed will change
continuously causing it to accelerate in the same direction as the larger
force.
·
If
the force is constant, the acceleration will be constant.
·
The
acceleration is directly proportional to the force and inversely proportional
to the mass. This can be written in the
form of a mathematical equation.
Either
or ![]()
This is
also known as
5. Mass
Idea: The more
massive an object, the harder it is to get it moving when it is at rest
(“holding back” property), and the harder it is to stop it when it is moving
(“keep going” property).
·
The
inertia of an object is the tendency for an object to resist a change in its
state of motion.
·
If
it is at rest, it tends to stay at rest.
·
If
it is in motion, it tends to stay in motion at a constant speed, the more mass
an object has, the more inertia it has, and the more difficult it is to change
its motion.
6. Motion
without an Unbalanced Force Idea:
No unbalanced force means the forces are balanced.
·
If
the object is at rest and there are no unbalanced forces acting on the object,
the object will stay at rest.
·
If
the object is moving and there are no unbalanced forces acting on the object,
the object will continue moving at constant speed.
This is
Part 4:
1. Comparative
Strengths of Forces of Interacting Objects Idea: All forces
involve interactions between two objects.
When two objects are interacting, by pushing or pulling on each other,
whether at rest or in motion, the pushing or pulling forces are equal in
strength but opposite in direction. Each
force acts on the only one of the interacting objects.
·
Two interacting objects
exert equal forces on each other despite the mass difference, size difference
or the motion of one object or the other.
·
This is Newton’s
Third Law of Motion. Another way to
state it is: When two objects interact,
the strength of the force that one object exerts on the other is equal to the
strength of the force that the second object exerts on the first, but in the
opposite direction.
2. Unbalanced
Force, Duration, and Change in Momentum Idea: The momentum of an object is its mass times its
velocity. When an unbalanced force acts
on an object during a time interval, its momentum will change. The product of the unbalanced force and its
duration equals change in momentum of the object.
·
When an unbalanced force acts on an object,
(a)the longer
the force acts on the object, the greater the change in the object’s velocity.
(b)the
greater the mass of the object, the smaller the change in the object’s
velocity.
(c)
It
causes a change in the object’s velocity therefore a change in the object’s
momentum.
(d)the change
in velocity of the object does not depend on the initial velocity of the
object.
·
Momentum is defined as the product of an
object’s mass and velocity.
·
The symbol for momentum is p, so this can be written as:
Momentum
= mass x velocity
![]()
Change in
Momentum = (mass) x (change in velocity)
![]()
3. Change
in Momentum During Interactions Idea:
When two objects interact, the momentum of each is changed by the same amount.
·
In other words, when two objects interact,
the change in momentum of the first object is equal to the change in momentum
of the second object regardless of the masses of the objects or their relative
velocities.
·
This
is known as the Law of Conservation of
Momentum.
4. Representing
Impulse Idea: . The product of the force and the time
interval over which the force acts is called the impulse:
![]()
·
If an impulse is applied to an object, then
the object’s velocity will change, and thus cause a change in momentum. The impulse is equal to the change in
momentum of an object.
·
The
units of momentum (kg m/s) and impulse (N s) are equivalent.
·
5. Total
Momentum During Interactions Idea:
When two objects interact, the sum of the individual momentums of the two
objects before the interaction is equal to the sum of the individual momentums
of the two objects after the interaction.
This is true regardless of the masses of the object,
whether they stick together after the interaction (inelastic collision), or
whether they bounce off each other (elastic collision).
Part 5:
1.
Magnetic
and Electric Forces Idea: The magnetic and electrical interactions are examples of
forces that can act on an object at a distance, without contact.
·
Magnetic forces act only on objects that contain iron. Electric forces appear to attract all
objects, regardless of the kind of material
·
The strength of the magnetic force on an object increases
with the amount of magnetic stuff (iron) contained in the object.
·
The strength of the electric force can be increased by
rubbing harder or longer.
·
A magnet exerts an attractive force on non-magnetized
objects that contain iron. A rubbed
electric object exerts an attractive force on non-rubbed objects.
2.
The
gravitational force idea: The gravitational interaction, which also acts at a distance,
occurs between all objects that have mass.
·
There is a gravitational force between the Earth and all
objects on the Earth.
·
The gravitational force is an attractive force.
·
The direction of this force is toward the center of the
Earth (the observer experiences this as downward) and its strength is
proportional to the amount of mass contained in the object.
·
Heavier
objects resist a change in their motion more than lighter objects, so it takes
a greater force to accelerate a heavier object at the same rate as a lighter
object.
·
Two
objects of different mass fall to the ground and hit at the same time. They fall at the same rate of 9.80
m/s/s. The force on the heavier object
is greater than the force on the lighter object.
·
An
object with a larger mass has more inertia (or resistance to a change in its
state of motion), which makes it necessary to apply a greater force to
accelerate if at the same rate as an object whose mass is smaller.
Big mass è Big Inertia è More Force Needed
Small mass è Small Inertia è Less Force Needed
or
for a falling
object.
·
To
have the same acceleration, if m is bigger, F must be bigger, if m is
smaller, F must be smaller.
·
Mass
is different from weight. Mass is the
amount of stuff contained in the object, and is a property of the object. Weight is a measure of the gravitational
force of the Earth on the object.
·
Mass
has units of kilograms and weight has units of
·
The
weight of an object is equal to the gravitational force acting on it.
![]()
·
When
an object is resting motionless on a table, there are two forces acting on it,
the gravitational force downward and the force of the table going upward.
·
The
force exerted upward by the
table is called the normal force
Students
should be able to interpret the information above from diagrams such as
these:.


Part 6:
1. Force
and Distance Idea
·
The
greater the braking force, the less distance required to stop the object. The braking force applied to an object and
the stopping distance are inversely proportional,
![]()
The
simulator snapshot below shows data giving the stopping distance for four
different braking forces. The mass of
the car (6 kg) and the initial velocity of the car (40 m/s) were kept constant
for the four trials. When the braking
force is doubled, the stopping distance is 1/2 as large, when the braking force
is tripled; the stopping distance is 1/3 as large, etc.

·
Work
can be defined as the product of force and distance. (where the distance traveled is measured in
the same direction as the force.) The
unit of work is the Joule.
or ![]()
![]()
![]()
·
Kinetic
energy is the energy an object possesses due to its motion.
![]()
Kinetic Energy has the same units as
work, i.e., the Joule.
An object at rest has zero velocity,
therefore its KE = 0
·
The work done on an object is equal
to the object’s change in kinetic energy.
![]()
![]()
(1) If the force (braking force or
frictional force) is in the opposite direction of motion, the object slows
down. If the force is in the same
direction of motion, the object speeds up.
(2) When the mass and braking force are
kept constant, the stopping distance is proportional to the square of the
velocity.
![]()
(3) When the mass and stopping distance
are kept constant, the braking force is proportional to the square of the
velocity.
![]()
(4) The greater the mass of a moving
object, the more inertia it possesses.
Therefore a greater force is required to change its state of
motion. So it is necessary to do more
work on the object in order to change its state of motion, (stop it, slow it
down, or speed it up). The work required
to stop an object is directly proportional to the mass of the object.
![]()
(5) When the mass of the object is kept
constant, the braking work done on the car is proportional to the square of the
velocity,
![]()
(6) When the mass and initial velocity
of the car remains constant, the work required to stop the car for different
braking forces remains constant.
3. Kinetic
Energy and Gravity Idea
·
When
an object moves under the influence of the gravitational force, the maximum
height reached by the object is directly proportional to the object’s kinetic
energy.

·
Gravitational
potential energy is defined as
![]()
where y is the height above an
arbitrary reference level, usually ground level.
·
If
no work is done on a system, the changes in kinetic energy and gravitational
potential energy will be equal in magnitude but have opposite signs, i.e., when
one increases the other decreases by the same amount, so their sum is always
equal to zero and no work is done. The change
in KE is equal and opposite to the change in PEg.
![]()
The following snapshots show the
energy bar graphs for an object falling from rest. In each case, the change in KE is equal and
opposite to the change in PEg.
|
The
object has fallen about 1/3 of the distance to the ground. |
The
object is now at ground level. |
·
If
another force does work on an object, the total energy in the system is
constant and equal to the work done on the system. At any point in time, the work done on the
system is equal to the sum of the change in KE and the change in
PEg.
![]()
The four simulator snapshots below
show the superimposed KE and PEg graphs and the energy bar graphs
for an object that is launched upward by the force of the launcher. The launcher does work on the object to give
it an initial vertical velocity. At any
point in time, as the object moves upward and then downward again, the sum of
the changes in KE and PEg is equal to the work done on the system.
|
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Using different launcher strengths
and/or different masses, still confirms that the
![]()
Friction does negative work on a
moving object that causes the object to lose KE because the frictional force is
opposite the direction of motion. The
work done by friction equals the sum of the energy changes in the system. The following simulator snapshots show that
the negative work done on the system is always equal to the sum of the changes
in KE and PEg.
|
The
object begins to slide down the left track. |
The
object has reached the center track. |
|
The
object is part way up the right track. |
The
object has lost all of its KE and has stopped on the right track. |
4. Kinetic
energy and Spring Idea: When an object moves under the influence of a
spring (elastic) force, it has maximum speed at the equilibrium position and
minimum speed (zero speed) when it is farthest from the equilibrium position.
·
At
the equilibrium position the object’s elastic potential energy is equal to zero
because the spring is neither stretched nor compressed. When the object is farthest from the
equilibrium position (where the object’s speed is zero), the spring is
stretched (or compressed) the maximum amount and therefore has the greatest
elastic potential energy
·
A
spring (elastic) force is not constant.
The spring force is directly proportional to the displacement, i.e., it
takes more and more force to stretch (or compress) a spring farther and
farther.
or ![]()
This can be written in the form of
an equation if a proportionality constant is added.
where
k = spring constant
The elastic potential energy is
defined as
![]()
or
![]()
·
As
an object oscillates back and forth under the influence of a spring force, the
sum of the KE and PEelastic at any given point in time is
constant. The simulator graph at the
right shows overlapping KE and PEelastic graphs. The sum of the KE and PEelastic at
any point in time is equal to 2.25 kJ.

·
As
an object gains KE, it loses an equal amount of PEelastic and vice
versa. The simulator snapshot below
shows that the sum of the change in KE and the change in PEelastic
is constant and equal to zero, i.e., ![]()

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